On April 15th, KIXEYE held its first ever Design Event at HQ in downtown San Francisco. We had over 40 people come to learn about KIXEYE’s design philosophies, culture, and network with KIXEYE employees. The crowd consisted of design students, members from a design meetup group, candidates engaged in the interview process, and a few fellow KIXEYE employees.
The night was centered around talks from KIXEYE’s own Zach Hodson and Paul Preece. Zach spoke about the benefits of using spreadsheets and how designers should utilize this tool to design better games and enhance the player experience. Paul dug into game loops and ran through a high level analysis of the most fundamental engagement loops and how they can be used to produce addictive game play.
This was our first Design specific event but likely not our last as the crowd was so engaged taking pictures of the presentation slides and asking endless questions of Zach and Paul. Walking by one of the small groups, talking amongst themselves, I overheard someone say “This is the first design event that I’ve ever been to where the presenters actually know what the fuck they are talking about…”. Kudos to Zach and Paul, who I guess after years spent in the industry, really know “what the fuck they’re talking about”.
